[ESX/QB] Config
follow the following steps:
Config.lua
Config.target = false -- if this enable then please use config/config_target.lua file for zone changes
Config.format = {
currency = 'USD', -- This is the format of the currency, so that your currency sign appears correctly
location = 'en-US' -- This is the location of your country, to format the decimal places according to your standard
}
Config.Bill = {
enable = true,
keybind = 'F6'
}
Config.AdminCommand = { -- /burgershop is command to open admin menu to refill
admingroups = {
['admin'] = true
},
aces = {
--add this in server cfg
--add_ace license:1c17a180cdad995771fea75248f0ed95569b9e6a "burgershop" allow #Capy
['burgershop'] = true,
},
identifiers = {
['license:wdwdwdw66916161w6d1w64d98w4d'] = true,
['discord:wdwdwdw66916161w6d1w64d98w4d'] = true,
},
characters = {
['char1:wdwdwdw66916161w6d1w64d98w4d'] = true,
['char2:wdwdwdw66916161w6d1w64d98w4d'] = true,
},
}
Config.Default = {
stock = 300,
price = 500
}
Config.Progbar_circle = false -- if this is true then it will show circle progress bar else it will show line progress bar
Config.Progbar_circle_position = 'bottom' -- if you want to show circle progress bar then you can set position of it. middle, bottom
Config.Notification = { title = 'Burger Shop', duration = 5000, icon = 'fa-solid fa-burger', iconColor = nil }
Config.TextUi_Options = { -- you can make it nil if you don't want to pass anyu options with textui
position = 'right',
icon = 'fa-solid fa-burger',
style = {
borderRadius = 10,
backgroundColor = "rgba(80, 230, 230, 0.589)",
color = 'white',
}
}
Config.AutoRefill = {
enable = false, -- if this is true then it will refill stock automatically
interval = 5, -- each 5 mint will refill
stock = 4, -- how many stock will refill according to upper time
max_stock = 300 -- max stock refill limit
}
Config.Markers = { -- only work when config.target = false
['boss_action'] = {
enable = true, -- make it true or false to enable or disable marker preview
marker_id = 22,
marker_color = { r = 255, g = 0, b = 0, a = 100 },
marker_draw_distance = 4.0,
marker_access_distance = 1.0
},
['management'] = {
enable = true, -- make it true or false to enable or disable marker preview
marker_id = 20,
marker_color = { r = 255, g = 0, b = 0, a = 100 },
marker_draw_distance = 4.0,
marker_access_distance = 1.0
},
['crafting'] = {
enable = true, -- make it true or false to enable or disable marker preview
marker_id = 24,
marker_color = { r = 0, g = 255, b = 0, a = 255 },
marker_draw_distance = 4.0,
marker_access_distance = 1.0
},
['storage'] = {
enable = true, -- make it true or false to enable or disable marker preview
marker_id = 20,
marker_color = { r = 255, g = 0, b = 0, a = 100 },
marker_draw_distance = 4.0,
marker_access_distance = 1.0
},
['sell_coords'] = {
enable = true, -- make it true or false to enable or disable marker preview
marker_id = 21,
marker_color = { r = 255, g = 0, b = 0, a = 100 },
marker_draw_distance = 4.0,
marker_access_distance = 1.0
},
['delivery'] = {
enable = true, -- make it true or false to enable or disable marker preview
marker_id = 21,
marker_color = { r = 255, g = 0, b = 0, a = 100 },
marker_draw_distance = 10.0,
marker_access_distance = 1.0
},
['outfit'] = {
enable = true, -- make it true or false to enable or disable marker preview
marker_id = 21,
marker_color = { r = 255, g = 0, b = 0, a = 100 },
marker_draw_distance = 10.0,
marker_access_distance = 1.0
}
}
Config.Shop = {
blip = { enable = true, name = 'Burger Shop', sprite = 106, color = 5, size = 1.0, radius = 0.0, radius_color = 4 },
boss_action = vector3(-814.8870, -811.4341, 19.8723),
management = vector3(-826.7899, -804.1658, 19.8710),
managementRankFor = {
price = 2,
stock = 2,
},
crafting = {
menu = vector3(-816.6198, -802.9443, 19.8720),
data = {
['fs_b_bacon_double_cheeseburger'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_cheese', quantity = 1, willremove = true},
{item = 'fs_b_burger_buns', quantity = 1, willremove = true},
{item = 'fs_b_vegetables', quantity = 1, willremove = true},
{item = 'fs_b_sauce', quantity = 1, willremove = true},
{item = 'fs_b_bacon', quantity = 1, willremove = true},
},
steps = {
-- botom commented lines are example of if you want to override animation or scenario
-- {pos = vector4(-785.6154, -613.6817, 30.2791, 94.3735), delay = 10, msg = 'Working...', anim = { dict = 'timetable@tracy@ig_5@idle_a', clip = 'idle_a' }}, -- x, y, z, heading, second, message
-- {pos = vector4(-783.9978, -611.5065, 30.2791, 317.2552), delay = 10, msg = 'Working...', anim = {dict = 'random@shop_tattoo', clip = '_idle_a'}}, -- x, y, z, heading, second, message
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_bacon_ham_sausage'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_cheese', quantity = 1, willremove = true},
{item = 'fs_b_burger_buns', quantity = 1, willremove = true},
{item = 'fs_b_vegetables', quantity = 1, willremove = true},
{item = 'fs_b_sauce', quantity = 1, willremove = true},
{item = 'fs_b_bacon', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_bacon_king'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_cheese', quantity = 1, willremove = true},
{item = 'fs_b_burger_buns', quantity = 1, willremove = true},
{item = 'fs_b_vegetables', quantity = 1, willremove = true},
{item = 'fs_b_sauce', quantity = 1, willremove = true},
{item = 'fs_b_bacon', quantity = 2, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_barqs_diet_beer'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_carbonated_water', quantity = 1, willremove = true},
{item = 'fs_b_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_big_fish'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_cheese', quantity = 1, willremove = true},
{item = 'fs_b_burger_buns', quantity = 1, willremove = true},
{item = 'fs_b_vegetables', quantity = 1, willremove = true},
{item = 'fs_b_sauce', quantity = 1, willremove = true},
{item = 'fs_b_fried_fish', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_barqs_beer'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_carbonated_water', quantity = 1, willremove = true},
{item = 'fs_b_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_cafe_decaf'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_raw_coffee', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_chicken_jr'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_cheese', quantity = 1, willremove = true},
{item = 'fs_b_burger_buns', quantity = 1, willremove = true},
{item = 'fs_b_vegetables', quantity = 1, willremove = true},
{item = 'fs_b_sauce', quantity = 1, willremove = true},
{item = 'fs_b_chicken', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_coca_cola'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_carbonated_water', quantity = 1, willremove = true},
{item = 'fs_b_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_diet_coke'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_carbonated_water', quantity = 1, willremove = true},
{item = 'fs_b_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_dr_pepper'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_carbonated_water', quantity = 1, willremove = true},
{item = 'fs_b_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_fanta_orange'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_carbonated_water', quantity = 1, willremove = true},
{item = 'fs_b_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_fruit_punch'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_carbonated_water', quantity = 1, willremove = true},
{item = 'fs_b_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_hamburger'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_cheese', quantity = 1, willremove = true},
{item = 'fs_b_burger_buns', quantity = 1, willremove = true},
{item = 'fs_b_vegetables', quantity = 1, willremove = true},
{item = 'fs_b_sauce', quantity = 1, willremove = true},
{item = 'fs_b_chicken', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_iced_tea'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_raw_tea', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_mozzarella_sticks'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_b_bread_crumbs', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_sprite'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_carbonated_water', quantity = 1, willremove = true},
{item = 'fs_b_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_sprite_zero'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_carbonated_water', quantity = 1, willremove = true},
{item = 'fs_b_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_yello_mello'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_carbonated_water', quantity = 1, willremove = true},
{item = 'fs_b_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_cheesy_tots'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_b_bread_crumbs', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_chicken_fries'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_chicken', quantity = 1, willremove = true},
{item = 'fs_b_bread_crumbs', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_chicken_nuggets'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_chicken', quantity = 1, willremove = true},
{item = 'fs_b_bread_crumbs', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_chocolate_cookie_shake'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_milk', quantity = 1, willremove = true},
{item = 'fs_d_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_chocolate_shake'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_milk', quantity = 1, willremove = true},
{item = 'fs_d_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_cookie_shake'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_milk', quantity = 1, willremove = true},
{item = 'fs_d_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_double_cheeseburger'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_cheese', quantity = 2, willremove = true},
{item = 'fs_b_burger_buns', quantity = 1, willremove = true},
{item = 'fs_b_vegetables', quantity = 1, willremove = true},
{item = 'fs_b_sauce', quantity = 1, willremove = true},
{item = 'fs_b_chicken', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_double_sausage_biscuit'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_cheese', quantity = 1, willremove = true},
{item = 'fs_b_burger_buns', quantity = 1, willremove = true},
{item = 'fs_b_vegetables', quantity = 1, willremove = true},
{item = 'fs_b_sauce', quantity = 1, willremove = true},
{item = 'fs_b_chicken', quantity = 2, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_egg_normous_burrito'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_cheese', quantity = 1, willremove = true},
{item = 'fs_b_flour', quantity = 1, willremove = true},
{item = 'fs_b_vegetables', quantity = 1, willremove = true},
{item = 'fs_b_sauce', quantity = 1, willremove = true},
{item = 'fs_b_chicken', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_family_bundle_classic'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_cheese', quantity = 4, willremove = true},
{item = 'fs_b_burger_buns', quantity = 4, willremove = true},
{item = 'fs_b_vegetables', quantity = 1, willremove = true},
{item = 'fs_b_sauce', quantity = 1, willremove = true},
{item = 'fs_b_chicken', quantity = 2, willremove = true},
{item = 'fs_b_potato', quantity = 2, willremove = true},
{item = 'fs_b_carbonated_water', quantity = 2, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_jalapeno_cheddar_bites'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_cheese', quantity = 1, willremove = true},
{item = 'fs_b_bread_crumbs', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_original_chicken_sandwich'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_cheese', quantity = 1, willremove = true},
{item = 'fs_b_burger_buns', quantity = 1, willremove = true},
{item = 'fs_b_vegetables', quantity = 1, willremove = true},
{item = 'fs_b_sauce', quantity = 1, willremove = true},
{item = 'fs_b_chicken', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_pancake_sausage_platter'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_milk', quantity = 1, willremove = true},
{item = 'fs_d_flavor', quantity = 1, willremove = true},
{item = 'fs_b_flour', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_pink_lemonade'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_carbonated_water', quantity = 1, willremove = true},
{item = 'fs_d_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_plain_iced_coffee'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_raw_coffee', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_rodeo_burger'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_potato', quantity = 1, willremove = true},
{item = 'fs_b_burger_buns', quantity = 1, willremove = true},
{item = 'fs_b_bread_crumbs', quantity = 1, willremove = true},
{item = 'fs_b_sauce', quantity = 1, willremove = true},
{item = 'fs_b_chicken', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_small_classic_fries'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_potato', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_small_hash_browns'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_potato', quantity = 1, willremove = true},
{item = 'fs_b_bread_crumbs', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_soft_serve_cone'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_milk', quantity = 1, willremove = true},
{item = 'fs_d_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_soft_serve_cup'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_milk', quantity = 1, willremove = true},
{item = 'fs_d_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_spicy_deluxe_sandwich'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_cheese', quantity = 1, willremove = true},
{item = 'fs_b_burger_buns', quantity = 1, willremove = true},
{item = 'fs_b_vegetables', quantity = 1, willremove = true},
{item = 'fs_b_sauce', quantity = 1, willremove = true},
{item = 'fs_b_chicken', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_strawberry_shake'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_milk', quantity = 1, willremove = true},
{item = 'fs_d_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_sundae_pie'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_flour', quantity = 1, willremove = true},
{item = 'fs_d_flavor', quantity = 1, willremove = true},
{item = 'fs_b_milk', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_texas_double_whopper'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_cheese', quantity = 1, willremove = true},
{item = 'fs_b_burger_buns', quantity = 1, willremove = true},
{item = 'fs_b_vegetables', quantity = 1, willremove = true},
{item = 'fs_b_sauce', quantity = 1, willremove = true},
{item = 'fs_b_chicken', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_b_vanilla_shake'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_milk', quantity = 1, willremove = true},
{item = 'fs_d_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-822.4120, -799.2883, 19.8711, 354.0674), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_b_whopper_with_cheese'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_b_cheese', quantity = 1, willremove = true},
{item = 'fs_b_burger_buns', quantity = 1, willremove = true},
{item = 'fs_b_vegetables', quantity = 1, willremove = true},
{item = 'fs_b_sauce', quantity = 1, willremove = true},
{item = 'fs_b_chicken', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-819.1113, -805.2896, 19.8717, 179.0076), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
}
},
storage = {
pos = vector4(-813.5227, -803.0497, 19.8725, 0.0), -- x, y, z, heading
prop = nil, --"prop_paints_can07", -- prop spawn name
items = {
fs_b_cheese = {
name = 'Cheese', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_b_burger_buns = {
name = 'Burger Buns', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_b_vegetables = {
name = 'Vegetables', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_b_chicken = {
name = 'Chicken', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_b_sauce = {
name = 'Sauce', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_b_bacon = {
name = 'Bacon', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_b_flavor = {
name = 'Flavor', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_b_carbonated_water = {
name = 'Carbonated Water', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_b_milk = {
name = 'Milk', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_b_bread_crumbs = {
name = 'Bread Crumbs', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_b_flour = {
name = 'Flour', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_b_fried_fish = {
name = 'Fried Fish', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_b_raw_coffee = {
name = 'Raw Coffee', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_b_raw_tea = {
name = 'Raw Tea', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_b_potato = {
name = 'Potato', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
}
},
sell_coords = { -- The coordinates where customes will buy things on this store (coordinates composed of x, y, z)
vector3(-829.0488, -804.7988, 19.8709),
vector3(-829.1146, -801.0811, 19.8709),
vector3(-829.1124, -799.1459, 19.8709),
},
data = {
market_items = { -- Here you configure the items definitions
['fs_b_bacon_double_cheeseburger'] = { -- The item ID
name = "Double Cheese Burger", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_b_bacon_ham_sausage'] = { -- The item ID
name = "Ham Sausage", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_b_bacon_king'] = { -- The item ID
name = "Bacon King", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_b_barqs_diet_beer'] = { -- The item ID
name = "Barqs Diet Beer", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_big_fish'] = { -- The item ID
name = "Big Fish", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_b_barqs_beer'] = { -- The item ID
name = "Barqs Beer", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_cafe_decaf'] = { -- The item ID
name = "Cafe Decaf", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_chicken_jr'] = { -- The item ID
name = "Chicken Jr", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_b_coca_cola'] = { -- The item ID
name = "Coca Cola", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_diet_coke'] = { -- The item ID
name = "Diet Coke", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_dr_pepper'] = { -- The item ID
name = "Dr Pepper", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_fanta_orange'] = { -- The item ID
name = "Fanta Orange", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_fruit_punch'] = { -- The item ID
name = "Fruit Punch", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_hamburger'] = { -- The item ID
name = "Hamburger", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_b_iced_tea'] = { -- The item ID
name = "Iced Tea", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_mozzarella_sticks'] = { -- The item ID
name = "Mozzarella Sticks", -- The item display name
page = 2, -- Set on which page this item will appear
process = true,
},
['fs_b_sprite'] = { -- The item ID
name = "Sprite", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_sprite_zero'] = { -- The item ID
name = "Sprite Zero", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_yello_mello'] = { -- The item ID
name = "Yello Mello", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_cheesy_tots'] = { -- The item ID
name = "Cheesy tots", -- The item display name
page = 2, -- Set on which page this item will appear
process = true,
},
['fs_b_chicken_fries'] = { -- The item ID
name = "Chicken Fries", -- The item display name
page = 2, -- Set on which page this item will appear
process = true,
},
['fs_b_chicken_nuggets'] = { -- The item ID
name = "Chicken Nuggets", -- The item display name
page = 2, -- Set on which page this item will appear
process = true,
},
['fs_b_chocolate_cookie_shake'] = { -- The item ID
name = "Chocolate Cookie Shake", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_chocolate_shake'] = { -- The item ID
name = "Chocolate Shake", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_cookie_shake'] = { -- The item ID
name = "Cookie Shake", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_double_cheeseburger'] = { -- The item ID
name = "Double Cheeseburger", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_b_double_sausage_biscuit'] = { -- The item ID
name = "Double Sausage Biscuit", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_b_egg_normous_burrito'] = { -- The item ID
name = "Normous Burrito", -- The item display name
page = 2, -- Set on which page this item will appear
process = true,
},
['fs_b_family_bundle_classic'] = { -- The item ID
name = "Family Bundle", -- The item display name
page = 2, -- Set on which page this item will appear
process = true,
},
['fs_b_jalapeno_cheddar_bites'] = { -- The item ID
name = "Jalapeno Cheddar Bites", -- The item display name
page = 2, -- Set on which page this item will appear
process = true,
},
['fs_b_original_chicken_sandwich'] = { -- The item ID
name = "Original Chicken Sandwich", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_b_pancake_sausage_platter'] = { -- The item ID
name = "Pancake Sausage Platter", -- The item display name
page = 2, -- Set on which page this item will appear
process = true,
},
['fs_b_pink_lemonade'] = { -- The item ID
name = "Pink Lemonade", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_plain_iced_coffee'] = { -- The item ID
name = "Plain Iced Coffee", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_rodeo_burger'] = { -- The item ID
name = "Rodeo Burger", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_b_small_classic_fries'] = { -- The item ID
name = "Small Classic Fries", -- The item display name
page = 2, -- Set on which page this item will appear
process = true,
},
['fs_b_small_hash_browns'] = { -- The item ID
name = "Small Hash Browns", -- The item display name
page = 2, -- Set on which page this item will appear
process = true,
},
['fs_b_soft_serve_cone'] = { -- The item ID
name = "Soft Serve Cone", -- The item display name
page = 2, -- Set on which page this item will appear
process = true,
},
['fs_b_soft_serve_cup'] = { -- The item ID
name = "Soft Serve Cup", -- The item display name
page = 2, -- Set on which page this item will appear
process = true,
},
['fs_b_spicy_deluxe_sandwich'] = { -- The item ID
name = "Spicy Deluxe Sandwich", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_b_strawberry_shake'] = { -- The item ID
name = "Strawberry Shake", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_sundae_pie'] = { -- The item ID
name = "Sundae Pie", -- The item display name
page = 2, -- Set on which page this item will appear
process = true,
},
['fs_b_texas_double_whopper'] = { -- The item ID
name = "Texas Double Whopper", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_b_vanilla_shake'] = { -- The item ID
name = "Vanilla Shake", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_b_whopper_with_cheese'] = { -- The item ID
name = "Cheese Whopper", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
},
pagination = { -- Create pages to your market items (max 10 pages)
[0] = { name = "Burger", icon = "fa-solid fa-burger" },
[1] = { name = "Drinks", icon = "fa-solid fa-glass-water" },
[2] = { name = "Extra", icon = "fa-solid fa-utensils" },
},
}
}
Config.OutfitsMenu = {
-- context_menu = true, -- if you want to use ox_lib context menu to open outfits menu
-- context_menu = false -- if you want to use ox_lib mobile menu to open outfits menu
context_menu = false,
position = 'bottom-right', --only if context_menu = false
coords = vec3(-1380.1437, -917.4319, 11.2487)
}
Config.Outfits = { -- Only for dev modification if your not a dev don't touch it and contact ur dev please
{
label = 'Employee Outfit', --label of outfit for menu
ranks = {0,1,2}, -- number like 1 or table of numbers like {1,2,3}
uniform = {
male = {
torso = { drawable = 10, texture = 1 },
pant = { drawable = 10, texture = 1 },
tshirt = { drawable = 10, texture = 1 },
mask = { drawable = 10, texture = 1 },
bag = { drawable = 10, texture = 1 },
shoes = { drawable = 10, texture = 1 },
vest = { drawable = 10, texture = 1 },
decal = { drawable = 10, texture = 1 },
hat = { drawable = 10, texture = 1 },
glass = { drawable = 10, texture = 1 },
earing = { drawable = 10, texture = 1 },
watch = { drawable = 10, texture = 1 },
bracelet = { drawable = 10, texture = 1 },
},
female = {
mask = { drawable = 1, texture = 1 },
torso = { drawable = 1, texture = 1 },
pant = { drawable = 1, texture = 1 },
bag = { drawable = 1, texture = 1 },
shoes = { drawable = 1, texture = 1 },
tshirt = { drawable = 1, texture = 1 },
vest = { drawable = 1, texture = 1 },
decal = { drawable = 1, texture = 1 },
hat = { drawable = 1, texture = 1 },
glass = { drawable = 1, texture = 1 },
earing = { drawable = 1, texture = 1 },
watch = { drawable = 1, texture = 1 },
bracelet = { drawable = 1, texture = 1 },
}
}
},
{
label = 'Boss Outfit', --label of outfit for menuj
ranks = 3, -- number like 1 or table of numbers like {1,2,3}
uniform = {
male = {
torso = { drawable = 1, texture = 1 },
pant = { drawable = 1, texture = 1 },
tshirt = { drawable = 1, texture = 1 },
mask = { drawable = 1, texture = 1 },
bag = { drawable = 1, texture = 1 },
--shoes = { drawable = 1, texture = 1 },
--vest = { drawable = 1, texture = 1 },
--decal = { drawable = 1, texture = 1 },
--hat = { drawable = 1, texture = 1 },
--glass = { drawable = 1, texture = 1 },
--earing = { drawable = 1, texture = 1 },
--watch = { drawable = 1, texture = 1 },
--bracelet = { drawable = 1, texture = 1 },
},
female = {
mask = { drawable = 1, texture = 1 },
torso = { drawable = 1, texture = 1 },
pant = { drawable = 1, texture = 1 },
bag = { drawable = 1, texture = 1 },
shoes = { drawable = 1, texture = 1 },
tshirt = { drawable = 1, texture = 1 },
vest = { drawable = 1, texture = 1 },
decal = { drawable = 1, texture = 1 },
hat = { drawable = 1, texture = 1 },
glass = { drawable = 1, texture = 1 },
earing = { drawable = 1, texture = 1 },
watch = { drawable = 1, texture = 1 },
bracelet = { drawable = 1, texture = 1 },
}
}
},
}
Config_Delivery.lua
Config.delivery = {
start = {
coords = vec3(-826.4030, -798.6533, 19.8709), -- this use for marker only or target check config_target.lua
label = 'Delivery',
get_delivery_call_timer = { min = 0, max = 0 }, -- time in seconds after which the phone will start rung for player near to phone
phone_ringtone = 'https://youtu.be/9IEiziJ3JZ81212', -- u need xsound for this
},
details = { -- don't change untill u know what ur doing
['ready'] = { Status = 'Ready', description = 'Waiting for order', icon = "fa-solid fa-signal" },
['inprogress'] = { Status = 'In Porgess', description = 'Player Delivering Order', icon = "fa-solid fa-truck" },
['offline'] = { Status = 'Offline', description = 'Phone is not used yet', icon = "fa-solid fa-phone-volume" },
},
}
Config.DeliveryProgressbar = { dict = 'misscarsteal4@actor', clip = 'actor_berating_loop', time = 5000 }
Config.KeyBind_VehicleDoorLock = { -- script has its own vehicle doorlock feature
enable = true, -- script buildin doorlock for vehicle
key = 'U',
range = 20.0, -- 20.0 meters range vehicle will intract with keybind
}
Config.garage = {
menu_coords = {
coords = vector4(-839.3102, -814.6177, 18.4227, 172.4324),
ped = 'a_m_y_vindouche_01',
access_distance = 2.0,
},
spawn_coords = vector4(-834.9464, -817.1415, 19.3905, 265.1719),
vehicles = {
offsets = { -- use for marker
['taco2'] = { -- make sure it exists for food trucks models what ever ur using bottom
['sidebar'] = vector3(1.5, 1.0, 0.0),
['backdoors'] = vector3(0.0, -5.0, 0.0),
['stash'] = vector3(0.0, 0.100, 0.0),
['crafting'] = vector3(0.0, -2.5, 0.0),
},
},
bones = { -- use for target
['taco2'] = { -- make sure it exists for food trucks models what ever ur using bottom
['sidebar'] = { 'boot', 5 },
['backdoors'] = { 'seat_dside_r', 'door_pside_r', 'seat_pside_r', 2, 3 },
['stash'] = { 'overheat' }, -- this also contain outfitmenu target in it
['crafting'] = { 'boot' },
},
},
food_trucks = { -- each vehicle has its own unique stash and its presistent
{
label = 'Food Truck 1',
spawn_name = 'taco2',
plate = 'Taco 1',
min_grade = 0, -- this grade and 2 to onward grades will able to access spawn vehicle
livery = 1,
stash = { slots = 50, weight = 20 } -- weight in KG
},
{ -- each vehicle can be spawned once at a time and after spawn have to either put it back or wait for restart to spawn it again this is for makeing sure stash will stay for a vehicle
label = 'Food Truck 2',
spawn_name = 'taco2',
plate = 'Taco 2',
min_grade = 0, -- this grade and 2 to onward grades will able to access spawn vehicle
livery = 1,
stash = { slots = 50, weight = 10 } -- weight in KG
},
{ -- each vehicle can be spawned once at a time and after spawn have to either put it back or wait for restart to spawn it again this is for makeing sure stash will stay for a vehicle
label = 'Food Truck 3',
spawn_name = 'taco2',
plate = 'Taco 3',
min_grade = 0, -- this grade and 2 to onward grades will able to access spawn vehicle
livery = 1,
stash = { slots = 50, weight = 10 } -- weight in KG
},
{
label = 'Food Truck 4',
spawn_name = 'taco2',
plate = 'Taco 4',
min_grade = 0, -- this grade and 2 to onward grades will able to access spawn vehicle
livery = 1,
stash = { slots = 50, weight = 10 } -- weight in KG
},
},
delivery_trucks = {
{ label = 'Delivery Van 1', spawn_name = 'tabac', plate = 'TacoDel1', min_grade = 0, livery = 1 },
{ label = 'Delivery Van 2', spawn_name = 'tabac', plate = 'TacoDel2', min_grade = 0, livery = 1 },
{ label = 'FS Food Bike 1', spawn_name = 'foodbike', plate = 'TacoDel3', min_grade = 0, livery = 1 },
{ label = 'FS Food Bike 2', spawn_name = 'foodbike', plate = 'TacoDel4', min_grade = 0, livery = 1 },
}
}
}
Config.DeliveryItems = { -- make sure here you can only write the items which exists in crafting
{ name = "fs_b_hamburger", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_chicken_jr", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_texas_double_whopper", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_small_hash_browns", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_family_bundle_classic", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_chicken_fries", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_iced_tea", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_chicken", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_sprite", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_cookie_shake", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_pink_lemonade", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_bacon_double_cheeseburger", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_jalapeno_cheddar_bites", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_bacon_king", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_plain_iced_coffee", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_dr_pepper", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_fruit_punch", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_double_cheeseburger", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_whopper_with_cheese", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_coca_cola", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_vanilla_shake", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_soft_serve_cup", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_strawberry_shake", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_barqs_diet_beer", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_yello_mello", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_egg_normous_burrito", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_double_sausage_biscuit", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_sundae_pie", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_spicy_deluxe_sandwich", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_cafe_decaf", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_soft_serve_cone", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_chocolate_shake", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_big_fish", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_sprite_zero", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_original_chicken_sandwich", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_small_classic_fries", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_chocolate_cookie_shake", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_cheesy_tots", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_fanta_orange", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_pancake_sausage_platter", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_mozzarella_sticks", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_rodeo_burger", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_barqs_beer", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_diet_coke", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = "fs_b_bacon_ham_sausage", price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
}
Config.deliverypeds = {
'a_m_m_afriamer_01',
'u_m_m_aldinapoli',
's_m_y_ammucity_01',
's_m_m_ammucountry',
'u_m_y_antonb',
'csb_anton',
'g_m_m_armboss_01',
'g_m_m_armgoon_01',
'g_m_y_armgoon_02',
'g_m_m_armlieut_01',
'ig_ashley',
'cs_ashley',
's_m_y_autopsy_01',
's_m_m_autoshop_01',
's_m_m_autoshop_02',
'ig_money',
'csb_money',
'g_m_y_azteca_01',
'u_m_y_babyd',
'g_m_y_ballaeast_01',
'g_m_y_ballaorig_01',
'g_f_y_ballas_01',
'ig_ballasog',
'csb_ballasog',
'g_m_y_ballasout_01',
's_m_y_barman_01',
's_f_y_bartender_01',
'u_m_y_baygor',
's_f_y_baywatch_01',
's_m_y_baywatch_01',
'a_f_m_beach_01',
'a_f_y_beach_01',
'a_m_m_beach_01',
'a_m_o_beach_01',
'a_m_y_beach_01',
'a_m_m_beach_02',
'a_m_y_beach_02',
'a_m_y_beach_03',
'a_m_y_beachvesp_01',
'a_m_y_beachvesp_02',
'ig_benny',
'ig_beverly',
'cs_beverly',
'a_f_m_bevhills_01',
'a_f_y_bevhills_01',
'a_m_m_bevhills_01',
'a_m_y_bevhills_01',
'a_f_m_bevhills_02',
'a_f_y_bevhills_02',
'a_m_m_bevhills_02',
'a_m_y_bevhills_02',
'a_f_y_bevhills_03',
'a_f_y_bevhills_04',
'u_m_m_bikehire_01',
'u_f_y_bikerchic',
'a_m_y_breakdance_01',
'u_m_y_burgerdrug_01',
'csb_burgerdrug',
's_m_y_busboy_01',
'u_m_m_rivalpap',
'a_m_y_roadcyc_01',
's_m_y_robber_01',
'ig_roccopelosi',
'csb_roccopelosi',
'a_f_y_runner_01',
'a_m_y_runner_01',
'a_m_y_runner_02',
'a_f_y_rurmeth_01',
'a_m_m_rurmeth_01',
'ig_russiandrunk',
'cs_russiandrunk',
'a_f_m_salton_01',
'a_f_o_salton_01',
'a_m_m_salton_01',
'a_m_o_salton_01',
'a_m_y_salton_01',
'a_m_m_salton_02',
'a_m_m_salton_03',
'a_m_m_salton_04',
'g_m_y_salvaboss_01',
'g_m_y_salvagoon_01',
'g_m_y_salvagoon_02',
'g_m_y_salvagoon_03',
'a_m_y_vinewood_04',
}
Config.locations = {
vec4(330.66, -2072.25, 19.05, 131.29),
vec4(6.54, -705.56, 44.97, 192.69),
vec4(105.73, -742.6, 44.75, 103.61),
vec4(169.69, -567.41, 42.87, 82.13),
vec4(236.33, -408.71, 46.92, 348.09),
vec4(311.85, -202.71, 53.22, 236.48),
vec4(-203.38, -43.88, 49.57, 181.01),
vec4(-766.74, -23.18, 40.08, 206.03),
vec4(-633.43, -126.15, 38.23, 80.67),
vec4(-444.26, -358.28, 33.5, 164.78),
vec4(-1075.52, -1027.14, 3.55, 299.76),
vec4(-1127.9, -1081.3, 3.22, 121.72),
vec4(-1253.36, -1140.85, 7.57, 279.53),
vec4(-943.12, -1075.7, 1.75, 210.54),
vec4(-1118.03, -1488.38, 3.73, 36.21),
vec4(-1149.78, -1522.38, 9.63, 235.24),
vec4(-1015.6, -1514.93, 5.51, 122.35),
vec4(-970.15, -1431.46, 6.68, 128.09),
vec4(-1528.03, -344.09, 44.39, 135.95),
vec4(-1596.4, -352.43, 44.98, 228.1),
vec4(-1790.15, -369.27, 44.11, 326.3),
vec4(-1970.18, -501.86, 10.88, 310.11),
vec4(-1918.21, -542.57, 10.83, 323.81),
vec4(-1883.17, -578.75, 10.82, 323.81),
vec4(-933.25, 694.81, 151.71, 0.03),
vec4(-127.46, 590.37, 203.52, 0.03),
vec4(-848.27, 104.41, 52.18, 92.33),
vec4(-882.75, 21.04, 44.43, 152.23),
vec4(-889.31, 7.63, 43.64, 359.65),
vec4(-1097.4, -324.7, 36.82, 19.97),
vec4(-660.92, -219.94, 36.73, 122.84),
vec4(-262.66, -903.38, 31.31, 335.21),
vec4(315.42, -1098.68, 28.4, 88.12),
vec4(-167.53, -1534.98, 37.33, 146.34),
vec4(-120.37, -1574.48, 36.41, 137.06),
vec4(-13.45, -1442.35, 30.1, 160.4),
vec4(128.28, -1855.98, 23.89, 132.97),
vec4(113.08, -1959.08, 19.91, 30.09),
vec4(-33.27, -1847.07, 25.19, 282.45),
vec4(-129.2, -2183.72, 9.39, 52.74),
}
Config_target.lua
Config.targetsections = { -- use circle zone for qb and sphare zone for ox
['storage'] = { --if no prop created for storage then this zone will work
debug = false,
label = 'Storage',
icon = 'fa-solid fa-shop',
coords = vec3(-812.8727, -802.9158, 20.1138),
radius = 1.1,
draw_distance = 5.0,
access_distance = 1.5,
},
['sellshop'] = { -- selling shop points
[1] = {
debug = false,
label = 'Shop',
icon = 'fa-solid fa-shop',
coords = vec3(-827.9890, -799.0943, 20.0515 ),
radius = 0.6,
draw_distance = 5.0,
access_distance = 1.5,
},
[2] = {
debug = false,
label = 'Open Shop',
icon = 'fa-solid fa-shop',
coords = vec3(-828.0204, -800.8701, 20.0515 ),
radius = 0.6,
draw_distance = 5.0,
access_distance = 1.5,
},
[3] = {
debug = false,
label = 'Shop',
icon = 'fa-solid fa-shop',
coords = vec3(-827.9696, -804.7337, 20.0515 ),
radius = 0.6,
draw_distance = 5.0,
access_distance = 1.5,
},
-- you can add more
},
['shopmanagement'] = {
debug = false,
label = 'Management',
icon = 'fa-solid fa-list-check',
coords = vec3(-820.2355, -806.2944, 20.0),
radius = 0.8,
draw_distance = 5.0,
access_distance = 1.5,
},
['deliveries'] = {
debug = false,
label = 'Delivery',
icon = 'fa-solid fa-truck',
coords = vec3(-826.3655, -798.0455, 19.8),
radius = 0.3,
draw_distance = 5.0,
access_distance = 1.5,
},
['outfitroom'] = { -- not implemeneted yet
debug = false,
label = 'CloakRoom',
icon = 'fa-solid fa-shirt',
coords = vec3(-1379.3424, -911.7220, 0.5455),
radius = 0.5,
draw_distance = 5.0,
access_distance = 1.5,
},
['boss_action'] = {
debug = false,
label = 'Boss Menu',
icon = "fa-solid fa-person",
coords = vec3(-815.9052, -810.3477, 20.0),
radius = 1.5,
draw_distance = 5.0,
access_distance = 1.5,
},
['crafting'] = { -- crafting points
crafting_menu = {
debug = false,
label = 'Crafting',
icon = "fa-solid fa-utensils",
coords = vec3(-821.1711, -802.2960, 20.1491),
radius = 1.5,
draw_distance = 5.0,
access_distance = 1.5,
},
default_steps = { -- if any item not found in override_steps then this default_steps will work but if you add any item in override_steps then custom steps will work for that specific item
{
debug = false,
coords = vector3(-818.1530, -802.0505, 20.0),
radius = 0.7,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 10 }, -- time is in seconds
anim = { scenario = 'prop_human_bbq'},
},
{
debug = false,
coords = vector3(-815.6114, -806.3712, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
override_steps = {
['fs_b_barqs_diet_beer'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_barqs_beer'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_cafe_decaf'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_coca_cola'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_diet_coke'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_dr_pepper'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_fanta_orange'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_fruit_punch'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_iced_tea'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_sprite'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_yello_mello'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_chocolate_cookie_shake'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_chocolate_shake'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_cookie_shake'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_pink_lemonade'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_plain_iced_coffee'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_strawberry_shake'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
['fs_b_vanilla_shake'] = {
{
debug = false,
coords = vector3(-821.8554, -798.3240, 20.5),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
},
},
}
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