[ESX/QB] Config
follow the following steps:
Config.lua
Config.target = false -- if this enable then please use config/config_target.lua file for zone changes
Config.format = {
currency = 'USD', -- This is the format of the currency, so that your currency sign appears correctly
location = 'en-US' -- This is the location of your country, to format the decimal places according to your standard
}
Config.Bill = {
enable = true,
keybind = 'F6'
}
Config.AdminCommand = { -- /pizzashop is command to open admin menu to refill
admingroups = {
['admin'] = true
},
aces = {
--add this in server cfg
--add_ace license:1c17a180cdad995771fea75248f0ed95569b9e6a "pizzashop" allow #Capy
['pizzashop'] = true,
},
identifiers = {
['license:wdwdwdw66916161w6d1w64d98w4d'] = true,
['discord:wdwdwdw66916161w6d1w64d98w4d'] = true,
},
characters = {
['char1:wdwdwdw66916161w6d1w64d98w4d'] = true,
['char2:wdwdwdw66916161w6d1w64d98w4d'] = true,
},
}
Config.Default = {
stock = 300,
price = 500
}
Config.Progbar_circle = false -- if this is true then it will show circle progress bar else it will show line progress bar
Config.Progbar_circle_position = 'bottom' -- if you want to show circle progress bar then you can set position of it. middle, bottom
Config.Notification = { title = 'Pizza Shop', duration = 5000, icon = 'fa-solid fa-pizza-slice', iconColor = nil }
Config.TextUi_Options = { -- you can make it nil if you don't want to pass anyu options with textui
position = 'right',
icon = 'fa-solid fa-pizza-slice',
style = {
borderRadius = 10,
backgroundColor = "rgba(80, 230, 230, 0.589)",
color = 'white',
}
}
Config.AutoRefill = {
enable = false, -- if this is true then it will refill stock automatically
interval = 5, -- each 5 mint will refill
stock = 4, -- how many stock will refill according to upper time
max_stock = 300 -- max stock refill limit
}
Config.Markers = { -- only work when config.target = false
['boss_action'] = {
enable = true, -- make it true or false to enable or disable marker preview
marker_id = 22,
marker_color = { r = 255, g = 0, b = 0, a = 100 },
marker_draw_distance = 4.0,
marker_access_distance = 1.0
},
['management'] = {
enable = true, -- make it true or false to enable or disable marker preview
marker_id = 20,
marker_color = { r = 255, g = 0, b = 0, a = 100 },
marker_draw_distance = 4.0,
marker_access_distance = 1.0
},
['crafting'] = {
enable = true, -- make it true or false to enable or disable marker preview
marker_id = 24,
marker_color = { r = 0, g = 255, b = 0, a = 255 },
marker_draw_distance = 4.0,
marker_access_distance = 1.0
},
['storage'] = {
enable = true, -- make it true or false to enable or disable marker preview
marker_id = 20,
marker_color = { r = 255, g = 0, b = 0, a = 100 },
marker_draw_distance = 4.0,
marker_access_distance = 1.0
},
['sell_coords'] = {
enable = true, -- make it true or false to enable or disable marker preview
marker_id = 21,
marker_color = { r = 255, g = 0, b = 0, a = 100 },
marker_draw_distance = 4.0,
marker_access_distance = 1.0
},
['delivery'] = {
enable = true, -- make it true or false to enable or disable marker preview
marker_id = 21,
marker_color = { r = 255, g = 0, b = 0, a = 100 },
marker_draw_distance = 10.0,
marker_access_distance = 1.0
},
['outfit'] = {
enable = true, -- make it true or false to enable or disable marker preview
marker_id = 21,
marker_color = { r = 255, g = 0, b = 0, a = 100 },
marker_draw_distance = 10.0,
marker_access_distance = 1.0
}
}
Config.Shop = {
blip = { enable = true, name = 'Pizza Shop', sprite = 267, color = 31, size = 1.0, radius = 0.0, radius_color = 4 },
boss_action = vector3(-1385.1554, -908.9008, 11.2301),
management = vector3(-1381.0981, -921.9841, 11.2497),
managementRankFor = {
price = 2,
stock = 2,
},
crafting = {
menu = vector3(-1378.8514, -919.2130, 11.2493),
data = {
['fs_d_buffalo_chicken'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_dough', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_sauce', quantity = 1, willremove = true},
{item = 'fs_d_toppings', quantity = 1, willremove = true},
},
steps = {
-- botom commented lines are example of if you want to override animation or scenario
-- {pos = vector4(-785.6154, -613.6817, 30.2791, 94.3735), delay = 10, msg = 'Working...', anim = { dict = 'timetable@tracy@ig_5@idle_a', clip = 'idle_a' }}, -- x, y, z, heading, second, message
-- {pos = vector4(-783.9978, -611.5065, 30.2791, 317.2552), delay = 10, msg = 'Working...', anim = {dict = 'random@shop_tattoo', clip = '_idle_a'}}, -- x, y, z, heading, second, message
{ pos = vector4(-1374.7096, -919.9312, 11.2481, 318.9742), delay = 10, msg = 'Working...', anim = { dict = 'random@shop_tattoo', clip = '_idle_a' } }, -- x, y, z, heading, second, message
}
},
['fs_d_cali_chicken_bacon'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_dough', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_sauce', quantity = 1, willremove = true},
{item = 'fs_d_toppings', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1374.7096, -919.9312, 11.2481, 318.9742), delay = 10, msg = 'Working...', anim = { dict = 'random@shop_tattoo', clip = '_idle_a' } }, -- x, y, z, heading, second, message
}
},
['fs_d_extra_vagan_zza'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_dough', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_sauce', quantity = 1, willremove = true},
{item = 'fs_d_toppings', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1374.7096, -919.9312, 11.2481, 318.9742), delay = 10, msg = 'Working...', anim = { dict = 'random@shop_tattoo', clip = '_idle_a' } }, -- x, y, z, heading, second, message
}
},
['fs_d_honolulu_hawaiian'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_dough', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_sauce', quantity = 1, willremove = true},
{item = 'fs_d_toppings', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1374.7096, -919.9312, 11.2481, 318.9742), delay = 10, msg = 'Working...', anim = { dict = 'random@shop_tattoo', clip = '_idle_a' } }, -- x, y, z, heading, second, message
}
},
['fs_d_meat_zza'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_dough', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_sauce', quantity = 1, willremove = true},
{item = 'fs_d_toppings', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1374.7096, -919.9312, 11.2481, 318.9742), delay = 10, msg = 'Working...', anim = { dict = 'random@shop_tattoo', clip = '_idle_a' } }, -- x, y, z, heading, second, message
}
},
['fs_d_memphis_bbq_chicken'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_dough', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_sauce', quantity = 1, willremove = true},
{item = 'fs_d_toppings', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1374.7096, -919.9312, 11.2481, 318.9742), delay = 10, msg = 'Working...', anim = { dict = 'random@shop_tattoo', clip = '_idle_a' } }, -- x, y, z, heading, second, message
}
},
['fs_d_pacific_veggie'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_dough', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_sauce', quantity = 1, willremove = true},
{item = 'fs_d_toppings', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1374.7096, -919.9312, 11.2481, 318.9742), delay = 10, msg = 'Working...', anim = { dict = 'random@shop_tattoo', clip = '_idle_a' } }, -- x, y, z, heading, second, message
}
},
['fs_d_philly_cheese_steak'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_dough', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_sauce', quantity = 1, willremove = true},
{item = 'fs_d_toppings', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1374.7096, -919.9312, 11.2481, 318.9742), delay = 10, msg = 'Working...', anim = { dict = 'random@shop_tattoo', clip = '_idle_a' } }, -- x, y, z, heading, second, message
}
},
['fs_d_pizza_deluxe'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_dough', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_sauce', quantity = 1, willremove = true},
{item = 'fs_d_toppings', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1374.7096, -919.9312, 11.2481, 318.9742), delay = 10, msg = 'Working...', anim = { dict = 'random@shop_tattoo', clip = '_idle_a' } }, -- x, y, z, heading, second, message
}
},
['fs_d_spinach_feta'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_dough', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_sauce', quantity = 1, willremove = true},
{item = 'fs_d_toppings', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1374.7096, -919.9312, 11.2481, 318.9742), delay = 10, msg = 'Working...', anim = { dict = 'random@shop_tattoo', clip = '_idle_a' } }, -- x, y, z, heading, second, message
}
},
['fs_d_ultimate_pepperoni'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_dough', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_sauce', quantity = 1, willremove = true},
{item = 'fs_d_toppings', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1374.7096, -919.9312, 11.2481, 318.9742), delay = 10, msg = 'Working...', anim = { dict = 'random@shop_tattoo', clip = '_idle_a' } }, -- x, y, z, heading, second, message
}
},
['fs_d_wisconsin_cheese'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_dough', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_sauce', quantity = 1, willremove = true},
{item = 'fs_d_toppings', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1374.7096, -919.9312, 11.2481, 318.9742), delay = 10, msg = 'Working...', anim = { dict = 'random@shop_tattoo', clip = '_idle_a' } }, -- x, y, z, heading, second, message
}
},
['fs_d_chicken_bacon_ranch'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_burger_buns', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_vegetables', quantity = 1, willremove = true},
{item = 'fs_d_bacon', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1376.4630, -921.6383, 11.2496, 225.8771), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_d_chicken_parm'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_burger_buns', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_vegetables', quantity = 1, willremove = true},
{item = 'fs_d_chicken', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1376.4630, -921.6383, 11.2496, 225.8771), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_d_chicken_habanero'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_burger_buns', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_vegetables', quantity = 1, willremove = true},
{item = 'fs_d_chicken', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1376.4630, -921.6383, 11.2496, 225.8771), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_d_italian_sandwich'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_burger_buns', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_vegetables', quantity = 1, willremove = true},
{item = 'fs_d_chicken', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1376.4630, -921.6383, 11.2496, 225.8771), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_d_mediterranean_veggie'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_burger_buns', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_vegetables', quantity = 1, willremove = true},
{item = 'fs_d_chicken', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1376.4630, -921.6383, 11.2496, 225.8771), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_d_philly_cheese_sandwich'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_burger_buns', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_vegetables', quantity = 1, willremove = true},
{item = 'fs_d_chicken', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1376.4630, -921.6383, 11.2496, 225.8771), delay = 10, msg = 'Working...', anim = { scenario = 'prop_human_bbq' } }, -- x, y, z, heading, second, message
}
},
['fs_d_chicken_carbonara'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_pasta', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_sauce', quantity = 1, willremove = true},
{item = 'fs_d_chicken', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1374.7096, -919.9312, 11.2481, 318.9742), delay = 10, msg = 'Working...', anim = { dict = 'random@shop_tattoo', clip = '_idle_a' } }, -- x, y, z, heading, second, message
}
},
['fs_d_italian_sausage_marinara'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_pasta', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_sauce', quantity = 1, willremove = true},
{item = 'fs_d_chicken', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1374.7096, -919.9312, 11.2481, 318.9742), delay = 10, msg = 'Working...', anim = { dict = 'random@shop_tattoo', clip = '_idle_a' } }, -- x, y, z, heading, second, message
}
},
['fs_d_p_chicken_alfredo'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_pasta', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_sauce', quantity = 1, willremove = true},
{item = 'fs_d_chicken', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1374.7096, -919.9312, 11.2481, 318.9742), delay = 10, msg = 'Working...', anim = { dict = 'random@shop_tattoo', clip = '_idle_a' } }, -- x, y, z, heading, second, message
}
},
['fs_d_pasta_primavera'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_pasta', quantity = 1, willremove = true},
{item = 'fs_d_cheese', quantity = 1, willremove = true},
{item = 'fs_d_vegetables', quantity = 1, willremove = true},
{item = 'fs_d_sauce', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1374.7096, -919.9312, 11.2481, 318.9742), delay = 10, msg = 'Working...', anim = { dict = 'random@shop_tattoo', clip = '_idle_a' } }, -- x, y, z, heading, second, message
}
},
['fs_d_coca_cola'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_carbonated_water', quantity = 1, willremove = true},
{item = 'fs_d_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1378.2283, -924.5917, 11.2496, 305.0302), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_d_dr_pepper'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_carbonated_water', quantity = 1, willremove = true},
{item = 'fs_d_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1378.2283, -924.5917, 11.2496, 305.0302), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_d_fanta_orange'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_carbonated_water', quantity = 1, willremove = true},
{item = 'fs_d_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1378.2283, -924.5917, 11.2496, 305.0302), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_d_fruit_punch'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_carbonated_water', quantity = 1, willremove = true},
{item = 'fs_d_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1378.2283, -924.5917, 11.2496, 305.0302), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
['fs_d_sprite'] = { -- reward item name
reward = 1, -- reward item amount
required = { -- required items for crafting
{item = 'fs_d_carbonated_water', quantity = 1, willremove = true},
{item = 'fs_d_flavor', quantity = 1, willremove = true},
},
steps = {
{ pos = vector4(-1378.2283, -924.5917, 11.2496, 305.0302), delay = 10, msg = 'Working...' }, -- x, y, z, heading, second, message
}
},
}
},
storage = {
pos = vector4(-1381.4829, -915.7298, 11.2489, 128.9511), -- x, y, z, heading
prop = nil, --"prop_paints_can07", -- prop spawn name
items = {
fs_d_dough = {
name = 'Dough', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_d_toppings = {
name = 'Toppings', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_d_cheese = {
name = 'Cheese', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_d_burger_buns = {
name = 'Burger Buns', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_d_vegetables = {
name = 'Vegetables', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_d_chicken = {
name = 'Chicken', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_d_pasta = {
name = 'Pasta', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_d_sauce = {
name = 'Sauce', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_d_bacon = {
name = 'Bacon', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_d_flavor = {
name = 'Flavor', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
fs_d_carbonated_water = {
name = 'Carbonated Water', -- item name
price = 0, -- price of the item. set it 0 if you don't want to buy with society money
slots = 20, -- container size
available = 20, -- available in stock
regeneration = 1, -- in minute
},
}
},
sell_coords = { -- The coordinates where customes will buy things on this store (coordinates composed of x, y, z)
vector3(-1384.1284, -921.3237, 11.2646),
vector3(-1382.1570, -923.7496, 11.2578),
vector3(-1380.3414, -925.8734, 11.2518),
},
data = {
market_items = { -- Here you configure the items definitions
['fs_d_buffalo_chicken'] = { -- The item ID
name = "Buffalo Chicken", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_d_cali_chicken_bacon'] = { -- The item ID
name = "Cali Chicken Bacon", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_d_extra_vagan_zza'] = { -- The item ID
name = "Extra Vagan", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_d_honolulu_hawaiian'] = { -- The item ID
name = "Honolulu Hawaiian", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_d_meat_zza'] = { -- The item ID
name = "Meat Zza", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_d_memphis_bbq_chicken'] = { -- The item ID
name = "BBQ Chicken", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_d_pacific_veggie'] = { -- The item ID
name = "Pacific Veggie", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_d_philly_cheese_steak'] = { -- The item ID
name = "Philly Cheese", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_d_pizza_deluxe'] = { -- The item ID
name = "Pizza Deluxe", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_d_spinach_feta'] = { -- The item ID
name = "Spinach Feta", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_d_ultimate_pepperoni'] = { -- The item ID
name = "Ultimate Pepperoni", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_d_wisconsin_cheese'] = { -- The item ID
name = "Wisconsin Cheese", -- The item display name
page = 0, -- Set on which page this item will appear
process = true,
},
['fs_d_chicken_bacon_ranch'] = { -- The item ID
name = "Bacon Ranch", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_d_chicken_habanero'] = { -- The item ID
name = "Chicken Habanero", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_d_chicken_parm'] = { -- The item ID
name = "Chicken Parm", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_d_italian_sandwich'] = { -- The item ID
name = "Italian Sandwich", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_d_mediterranean_veggie'] = { -- The item ID
name = "Mediterranean Veggie", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_d_philly_cheese_sandwich'] = { -- The item ID
name = "Cheese Sandwich", -- The item display name
page = 1, -- Set on which page this item will appear
process = true,
},
['fs_d_chicken_carbonara'] = { -- The item ID
name = "Chicken Carbonara", -- The item display name
page = 2, -- Set on which page this item will appear
process = true,
},
['fs_d_italian_sausage_marinara'] = { -- The item ID
name = "Italian Marinara", -- The item display name
page = 2, -- Set on which page this item will appear
process = true,
},
['fs_d_p_chicken_alfredo'] = { -- The item ID
name = "Chicken Alfredo", -- The item display name
page = 2, -- Set on which page this item will appear
process = true,
},
['fs_d_pasta_primavera'] = { -- The item ID
name = "Pasta Promavera", -- The item display name
page = 2, -- Set on which page this item will appear
process = true,
},
['fs_d_coca_cola'] = { -- The item ID
name = "Coca Cola", -- The item display name
page = 3, -- Set on which page this item will appear
process = true,
},
['fs_d_dr_pepper'] = { -- The item ID
name = "Dr Pepper", -- The item display name
page = 3, -- Set on which page this item will appear
process = true,
},
['fs_d_fanta_orange'] = { -- The item ID
name = "Fanta", -- The item display name
page = 3, -- Set on which page this item will appear
process = true,
},
['fs_d_fruit_punch'] = { -- The item ID
name = "Fruit Punch", -- The item display name
page = 3, -- Set on which page this item will appear
process = true,
},
['fs_d_sprite'] = { -- The item ID
name = "Sprite", -- The item display name
page = 3, -- Set on which page this item will appear
process = true,
},
},
pagination = { -- Create pages to your market items (max 10 pages)
[0] = { name = "Pizza", icon = "fa-solid fa-pizza-slice" },
[1] = { name = "Burger", icon = "fa-solid fa-burger" },
[2] = { name = "Pasta", icon = "fa-solid fa-bowl-rice" },
[3] = { name = "Drinks", icon = "fa-solid fa-glass-water" },
},
}
}
Config.OutfitsMenu = {
-- context_menu = true, -- if you want to use ox_lib context menu to open outfits menu
-- context_menu = false -- if you want to use ox_lib mobile menu to open outfits menu
context_menu = true,
position = 'bottom-right', --only if context_menu = false
coords = vec3(-1380.1437, -917.4319, 11.2487)
}
Config.Outfits = { -- Only for dev modification if your not a dev don't touch it and contact ur dev please
{
label = 'Employee Outfit', --label of outfit for menu
ranks = {0,1,2}, -- number like 1 or table of numbers like {1,2,3}
uniform = {
male = {
torso = { drawable = 10, texture = 1 },
pant = { drawable = 10, texture = 1 },
tshirt = { drawable = 10, texture = 1 },
mask = { drawable = 10, texture = 1 },
bag = { drawable = 10, texture = 1 },
shoes = { drawable = 10, texture = 1 },
vest = { drawable = 10, texture = 1 },
decal = { drawable = 10, texture = 1 },
hat = { drawable = 10, texture = 1 },
glass = { drawable = 10, texture = 1 },
earing = { drawable = 10, texture = 1 },
watch = { drawable = 10, texture = 1 },
bracelet = { drawable = 10, texture = 1 },
},
female = {
mask = { drawable = 1, texture = 1 },
torso = { drawable = 1, texture = 1 },
pant = { drawable = 1, texture = 1 },
bag = { drawable = 1, texture = 1 },
shoes = { drawable = 1, texture = 1 },
tshirt = { drawable = 1, texture = 1 },
vest = { drawable = 1, texture = 1 },
decal = { drawable = 1, texture = 1 },
hat = { drawable = 1, texture = 1 },
glass = { drawable = 1, texture = 1 },
earing = { drawable = 1, texture = 1 },
watch = { drawable = 1, texture = 1 },
bracelet = { drawable = 1, texture = 1 },
}
}
},
{
label = 'Boss Outfit', --label of outfit for menuj
ranks = 3, -- number like 1 or table of numbers like {1,2,3}
uniform = {
male = {
torso = { drawable = 1, texture = 1 },
pant = { drawable = 1, texture = 1 },
tshirt = { drawable = 1, texture = 1 },
mask = { drawable = 1, texture = 1 },
bag = { drawable = 1, texture = 1 },
--shoes = { drawable = 1, texture = 1 },
--vest = { drawable = 1, texture = 1 },
--decal = { drawable = 1, texture = 1 },
--hat = { drawable = 1, texture = 1 },
--glass = { drawable = 1, texture = 1 },
--earing = { drawable = 1, texture = 1 },
--watch = { drawable = 1, texture = 1 },
--bracelet = { drawable = 1, texture = 1 },
},
female = {
mask = { drawable = 1, texture = 1 },
torso = { drawable = 1, texture = 1 },
pant = { drawable = 1, texture = 1 },
bag = { drawable = 1, texture = 1 },
shoes = { drawable = 1, texture = 1 },
tshirt = { drawable = 1, texture = 1 },
vest = { drawable = 1, texture = 1 },
decal = { drawable = 1, texture = 1 },
hat = { drawable = 1, texture = 1 },
glass = { drawable = 1, texture = 1 },
earing = { drawable = 1, texture = 1 },
watch = { drawable = 1, texture = 1 },
bracelet = { drawable = 1, texture = 1 },
}
}
},
}
Config_Delivery.lua
Config.delivery = {
start = {
coords = vec3(-1380.7260, -919.5607, 11.2501), -- this use for marker only or target check config_target.lua
label = 'Delivery',
get_delivery_call_timer = { min = 0, max = 0 }, -- time in seconds after which the phone will start rung for player near to phone
phone_ringtone = 'https://youtu.be/9IEiziJ3JZ81212', -- u need xsound for this
},
details = { -- don't change untill u know what ur doing
['ready'] = { Status = 'Ready', description = 'Waiting for order', icon = "fa-solid fa-signal" },
['inprogress'] = { Status = 'In Porgess', description = 'Player Delivering Order', icon = "fa-solid fa-truck" },
['offline'] = { Status = 'Offline', description = 'Phone is not used yet', icon = "fa-solid fa-phone-volume" },
},
}
Config.DeliveryProgressbar = { dict = 'misscarsteal4@actor', clip = 'actor_berating_loop', time = 5000 }
Config.KeyBind_VehicleDoorLock = { -- script has its own vehicle doorlock feature
enable = false, -- script buildin doorlock for vehicle
key = 'U',
range = 20.0, -- 20.0 meters range vehicle will intract with keybind
}
Config.garage = {
menu_coords = {
coords = vector4(-1394.3333, -922.0391, 10.0726, 99.9737),
ped = 'mp_m_weapwork_01',
access_distance = 2.0,
},
spawn_coords = vector4(-1394.0869, -927.6954, 11.0554, 212.9511),
vehicles = {
offsets = { -- use for marker
['taco2'] = { -- make sure it exists for food trucks models what ever ur using bottom
['sidebar'] = vector3(1.5, 1.0, 0.0),
['backdoors'] = vector3(0.0, -5.0, 0.0),
['stash'] = vector3(0.0, 0.100, 0.0),
['crafting'] = vector3(0.0, -2.5, 0.0),
},
},
bones = { -- use for target
['taco2'] = { -- make sure it exists for food trucks models what ever ur using bottom
['sidebar'] = { 'boot', 5 },
['backdoors'] = { 'seat_dside_r', 'door_pside_r', 'seat_pside_r', 2, 3 },
['stash'] = { 'overheat' }, -- this also contain outfitmenu target in it
['crafting'] = { 'boot' },
},
},
food_trucks = { -- each vehicle has its own unique stash and its presistent
{
label = 'Food Truck 1',
spawn_name = 'taco2',
plate = 'Taco 1',
min_grade = 0, -- this grade and 2 to onward grades will able to access spawn vehicle
livery = 0,
stash = { slots = 50, weight = 20 } -- weight in KG
},
{ -- each vehicle can be spawned once at a time and after spawn have to either put it back or wait for restart to spawn it again this is for makeing sure stash will stay for a vehicle
label = 'Food Truck 2',
spawn_name = 'taco2',
plate = 'Taco 2',
min_grade = 0, -- this grade and 2 to onward grades will able to access spawn vehicle
livery = 0,
stash = { slots = 50, weight = 10 } -- weight in KG
},
{ -- each vehicle can be spawned once at a time and after spawn have to either put it back or wait for restart to spawn it again this is for makeing sure stash will stay for a vehicle
label = 'Food Truck 3',
spawn_name = 'taco2',
plate = 'Taco 3',
min_grade = 0, -- this grade and 2 to onward grades will able to access spawn vehicle
livery = 0,
stash = { slots = 50, weight = 10 } -- weight in KG
},
{
label = 'Food Truck 4',
spawn_name = 'taco2',
plate = 'Taco 4',
min_grade = 0, -- this grade and 2 to onward grades will able to access spawn vehicle
livery = 0,
stash = { slots = 50, weight = 10 } -- weight in KG
},
},
delivery_trucks = {
{ label = 'Delivery Van 1', spawn_name = 'tabac', plate = 'TacoDel1', min_grade = 0, livery = 0 },
{ label = 'Delivery Van 2', spawn_name = 'tabac', plate = 'TacoDel2', min_grade = 0, livery = 0 },
{ label = 'FS Food Bike 1', spawn_name = 'foodbike', plate = 'TacoDel3', min_grade = 0, livery = 0 },
{ label = 'FS Food Bike 2', spawn_name = 'foodbike', plate = 'TacoDel4', min_grade = 0, livery = 0 },
}
}
}
Config.DeliveryItems = { -- make sure here you can only write the items which exists in crafting
{ name = 'fs_d_buffalo_chicken', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_cali_chicken_bacon', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_extra_vagan_zza', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_honolulu_hawaiian', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_meat_zza', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_memphis_bbq_chicken', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_pacific_veggie', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_philly_cheese_steak', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_pizza_deluxe', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_spinach_feta', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_ultimate_pepperoni', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_wisconsin_cheese', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_chicken_bacon_ranch', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_chicken_habanero', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_chicken_parm', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_italian_sandwich', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_mediterranean_veggie', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_philly_cheese_sandwich', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_chicken_carbonara', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_italian_sausage_marinara', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_p_chicken_alfredo', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_pasta_primavera', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_coca_cola', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_dr_pepper', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_fanta_orange', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_fruit_punch', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
{ name = 'fs_d_sprite', price = { min = 10, max = 20 }, quantity = { min = 1, max = 3 } },
}
Config.deliverypeds = {
'a_m_m_afriamer_01',
'u_m_m_aldinapoli',
's_m_y_ammucity_01',
's_m_m_ammucountry',
'u_m_y_antonb',
'csb_anton',
'g_m_m_armboss_01',
'g_m_m_armgoon_01',
'g_m_y_armgoon_02',
'g_m_m_armlieut_01',
'ig_ashley',
'cs_ashley',
's_m_y_autopsy_01',
's_m_m_autoshop_01',
's_m_m_autoshop_02',
'ig_money',
'csb_money',
'g_m_y_azteca_01',
'u_m_y_babyd',
'g_m_y_ballaeast_01',
'g_m_y_ballaorig_01',
'g_f_y_ballas_01',
'ig_ballasog',
'csb_ballasog',
'g_m_y_ballasout_01',
's_m_y_barman_01',
's_f_y_bartender_01',
'u_m_y_baygor',
's_f_y_baywatch_01',
's_m_y_baywatch_01',
'a_f_m_beach_01',
'a_f_y_beach_01',
'a_m_m_beach_01',
'a_m_o_beach_01',
'a_m_y_beach_01',
'a_m_m_beach_02',
'a_m_y_beach_02',
'a_m_y_beach_03',
'a_m_y_beachvesp_01',
'a_m_y_beachvesp_02',
'ig_benny',
'ig_beverly',
'cs_beverly',
'a_f_m_bevhills_01',
'a_f_y_bevhills_01',
'a_m_m_bevhills_01',
'a_m_y_bevhills_01',
'a_f_m_bevhills_02',
'a_f_y_bevhills_02',
'a_m_m_bevhills_02',
'a_m_y_bevhills_02',
'a_f_y_bevhills_03',
'a_f_y_bevhills_04',
'u_m_m_bikehire_01',
'u_f_y_bikerchic',
'a_m_y_breakdance_01',
'u_m_y_burgerdrug_01',
'csb_burgerdrug',
's_m_y_busboy_01',
'u_m_m_rivalpap',
'a_m_y_roadcyc_01',
's_m_y_robber_01',
'ig_roccopelosi',
'csb_roccopelosi',
'a_f_y_runner_01',
'a_m_y_runner_01',
'a_m_y_runner_02',
'a_f_y_rurmeth_01',
'a_m_m_rurmeth_01',
'ig_russiandrunk',
'cs_russiandrunk',
'a_f_m_salton_01',
'a_f_o_salton_01',
'a_m_m_salton_01',
'a_m_o_salton_01',
'a_m_y_salton_01',
'a_m_m_salton_02',
'a_m_m_salton_03',
'a_m_m_salton_04',
'g_m_y_salvaboss_01',
'g_m_y_salvagoon_01',
'g_m_y_salvagoon_02',
'g_m_y_salvagoon_03',
'a_m_y_vinewood_04',
}
Config.locations = {
vec4(330.66, -2072.25, 19.05, 131.29),
vec4(6.54, -705.56, 44.97, 192.69),
vec4(105.73, -742.6, 44.75, 103.61),
vec4(169.69, -567.41, 42.87, 82.13),
vec4(236.33, -408.71, 46.92, 348.09),
vec4(311.85, -202.71, 53.22, 236.48),
vec4(-203.38, -43.88, 49.57, 181.01),
vec4(-766.74, -23.18, 40.08, 206.03),
vec4(-633.43, -126.15, 38.23, 80.67),
vec4(-444.26, -358.28, 33.5, 164.78),
vec4(-1075.52, -1027.14, 3.55, 299.76),
vec4(-1127.9, -1081.3, 3.22, 121.72),
vec4(-1253.36, -1140.85, 7.57, 279.53),
vec4(-943.12, -1075.7, 1.75, 210.54),
vec4(-1118.03, -1488.38, 3.73, 36.21),
vec4(-1149.78, -1522.38, 9.63, 235.24),
vec4(-1015.6, -1514.93, 5.51, 122.35),
vec4(-970.15, -1431.46, 6.68, 128.09),
vec4(-1528.03, -344.09, 44.39, 135.95),
vec4(-1596.4, -352.43, 44.98, 228.1),
vec4(-1790.15, -369.27, 44.11, 326.3),
vec4(-1970.18, -501.86, 10.88, 310.11),
vec4(-1918.21, -542.57, 10.83, 323.81),
vec4(-1883.17, -578.75, 10.82, 323.81),
vec4(-933.25, 694.81, 151.71, 0.03),
vec4(-127.46, 590.37, 203.52, 0.03),
vec4(-848.27, 104.41, 52.18, 92.33),
vec4(-882.75, 21.04, 44.43, 152.23),
vec4(-889.31, 7.63, 43.64, 359.65),
vec4(-1097.4, -324.7, 36.82, 19.97),
vec4(-660.92, -219.94, 36.73, 122.84),
vec4(-262.66, -903.38, 31.31, 335.21),
vec4(315.42, -1098.68, 28.4, 88.12),
vec4(-167.53, -1534.98, 37.33, 146.34),
vec4(-120.37, -1574.48, 36.41, 137.06),
vec4(-13.45, -1442.35, 30.1, 160.4),
vec4(128.28, -1855.98, 23.89, 132.97),
vec4(113.08, -1959.08, 19.91, 30.09),
vec4(-33.27, -1847.07, 25.19, 282.45),
vec4(-129.2, -2183.72, 9.39, 52.74),
}
Config_target.lua
Config.targetsections = { -- use circle zone for qb and sphare zone for ox
['storage'] = { --if no prop created for storage then this zone will work
debug = false,
label = 'Storage',
icon = 'fa-solid fa-shop',
coords = vec3(-1381.7, -916.0, 11.6),
radius = 0.5,
draw_distance = 5.0,
access_distance = 1.5,
},
['sellshop'] = { -- selling shop points
[1] = {
debug = false,
label = 'Shop',
icon = 'fa-solid fa-shop',
coords = vec3(-1383.15, -921.75, 11.5),
radius = 0.85000000000001,
draw_distance = 5.0,
access_distance = 1.5,
},
[2] = {
debug = false,
label = 'Open Shop',
icon = 'fa-solid fa-shop',
coords = vec3(-1381.0, -923.75, 11.75),
radius = 0.85000000000001,
draw_distance = 5.0,
access_distance = 1.5,
},
[3] = {
debug = false,
label = 'Shop',
icon = 'fa-solid fa-shop',
coords = vec3(-1379.8, -925.4, 11.5),
radius = 0.85000000000001,
draw_distance = 5.0,
access_distance = 1.5,
},
-- you can add more
},
['shopmanagement'] = {
debug = false,
label = 'Management',
icon = 'fa-solid fa-list-check',
coords = vec3(-1381.0, -916.75, 11.55),
radius = 0.5,
draw_distance = 5.0,
access_distance = 1.5,
},
['deliveries'] = {
debug = false,
label = 'Delivery',
icon = 'fa-solid fa-truck',
coords = vec3(-1380.6788, -919.5677, 11.2501),
radius = 0.5,
draw_distance = 5.0,
access_distance = 1.5,
},
['outfitroom'] = { -- not implemeneted yet
debug = false,
label = 'CloakRoom',
icon = 'fa-solid fa-shirt',
coords = vec3(-1379.3424, -911.7220, 11.5455),
radius = 0.5,
draw_distance = 5.0,
access_distance = 1.5,
},
['boss_action'] = {
debug = false,
label = 'Boss Menu',
icon = "fa-solid fa-person",
coords = vec3(-1385.35, -909.55, 11.0),
radius = 1.2,
draw_distance = 5.0,
access_distance = 1.5,
},
['crafting'] = { -- crafting points
crafting_menu = {
debug = false,
label = 'Crafting',
icon = "fa-solid fa-utensils",
coords = vec3(-1380.45, -917.7, 11.45),
radius = 0.5,
draw_distance = 5.0,
access_distance = 1.5,
},
default_steps = { -- if any item not found in override_steps then this default_steps will work but if you add any item in override_steps then custom steps will work for that specific item
[1] = {
debug = false,
coords = vector3(-1380.9103, -919.3453, 12.2906),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
[2] = {
debug = false,
coords = vector3(-1377.6703, -924.2139, 12.6171),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
override_steps = {
['fs_d_coca_cola'] = {
[1] = {
debug = false,
coords = vector3(-1380.9103, -919.3453, 12.2906),
radius = 1.0,
draw_distance = 5.0,
access_distance = 1.5,
prog = { label = 'Preparing Order....', time = 5 }, -- time is in seconds
anim = { dict = 'random@shop_tattoo', clip = '_idle_a' },
},
},
},
},
}
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