๐Integrations
Resource Integrations guide with other resources.
Client Side:
Unlocked File Path:
fs_clothingitem/client/unlocked.lua
unlocked.lua
RegisterNetEvent('fs_clothingitem:notify')
AddEventHandler('fs_clothingitem:notify', function(msg)
lib.notify({
title = 'Cloting Item',
description = msg,
type = 'info',
icon = "fa-solid fa-shirt",
duration = 5000,
})
end)
function IsPlayerhandsup(ped)
return IsPedCuffed(ped)
or IsEntityPlayingAnim(ped, 'missminuteman_1ig_2', 'handsup_base', 3)
or IsEntityPlayingAnim(ped, 'missminuteman_1ig_2', 'handsup_enter', 3)
or IsEntityPlayingAnim(ped, 'random@mugging3', 'handsup_standing_base', 3)
end
function minigame()
local success = lib.skillCheck({ 'easy', 'easy', 'easy' }, { 'a', 's', 'd', 'w' })
return success
end
function isPlayerDead(ped, playerserverid)
return IsPedDeadOrDying(ped, true)
end
function PlayAnim(ped, anim, dict, time)
if Config.UseProgressbar then
lib.progressCircle({
duration = time,
position = 'bottom',
useWhileDead = false,
canCancel = false,
disable = {
car = true,
},
anim = {
dict = anim,
clip = dict
},
})
else
RequestAnimDict(anim)
while (not HasAnimDictLoaded(anim)) do Wait(0) end
TaskPlayAnim(ped, anim, dict, 9.0, 10.0, time, 0, 1, true, true, true)
end
end
Last updated